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Terror
   
Ability : Man-at-Arms (4)
Action Point : 7
Skill Level : 16
Cooldown : 10 turn(s)


Effect

Make enemies around you flee and cower.

Details

Radius: 5.0m

Success rate

Notes

This skills requires at least a level 4 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 12 in Strength to avoid the low attribute penalty.