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Inspire
   
Ability : Man-at-Arms (3)
Action Point : 6
Skill Level : 12
Cooldown : 10 turn(s)


Effect

Inspires allies around you.

Details

Range: 15.0m

Boosts Strength, Dexterity, Intelligence, Speed, Perception

Notes

This skills requires at least a level 3 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Strength to avoid the low attribute penalty.