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Cure Wounds
   
Ability : Man-at-Arms (1)
Action Point : 6
Skill Level : 0
Cooldown : 20 turn(s)
Range : 3m


Effect

Immediately heal a nearby target for 51 vitality.

Details

Target must be within 3.0m

Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Strength to avoid the low attribute penalty.